Real-Time Gaussian Splatting Pipeline
End-to-end pipeline for capturing, processing, and rendering 3D Gaussian Splats in web and VR environments.
Impact
Project Info
- ClientConfidential
- Timeline8 Weeks
- RoleLead Developer

The Challenge
This project aimed to push the boundaries of web-based 3D visualization by implementing a Gaussian Splatting pipeline that runs at 60fps on mobile devices.
Traditional photogrammetry often lacks high-frequency details and struggles with reflective surfaces. The client needed a solution that would provide photorealistic results for their automotive showcase without heavy download sizes.
The Solution
We implemented a custom 3DGS renderer using WebGL and optimized the ply compression. By integrating a level-of-detail system, we achieved instant load times and seamless exploration.
Project Gallery

Gaussian Splat point cloud visualization

3D reconstruction from multiple cameras

Pipeline workflow from capture to render
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